mirror of
https://github.com/Vendicated/Vencord.git
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194 lines
6.6 KiB
TypeScript
194 lines
6.6 KiB
TypeScript
/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2022 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { showNotification } from "@api/Notifications";
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import { definePluginSettings } from "@api/Settings";
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import { Devs } from "@utils/constants";
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import { Logger } from "@utils/Logger";
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import { closeAllModals } from "@utils/modal";
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import definePlugin, { OptionType } from "@utils/types";
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import { maybePromptToUpdate } from "@utils/updater";
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import { filters, findBulk, proxyLazyWebpack } from "@webpack";
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import { DraftType, ExpressionPickerStore, FluxDispatcher, NavigationRouter, SelectedChannelStore } from "@webpack/common";
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const CrashHandlerLogger = new Logger("CrashHandler");
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const { ModalStack, DraftManager } = proxyLazyWebpack(() => {
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const [ModalStack, DraftManager] = findBulk(
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filters.byProps("pushLazy", "popAll"),
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filters.byProps("clearDraft", "saveDraft"),
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);
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return {
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ModalStack,
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DraftManager
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};
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});
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const settings = definePluginSettings({
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attemptToPreventCrashes: {
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type: OptionType.BOOLEAN,
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description: "Whether to attempt to prevent Discord crashes.",
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default: true
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},
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attemptToNavigateToHome: {
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type: OptionType.BOOLEAN,
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description: "Whether to attempt to navigate to the home when preventing Discord crashes.",
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default: false
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}
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});
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let hasCrashedOnce = false;
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let isRecovering = false;
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let shouldAttemptRecover = true;
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export default definePlugin({
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name: "CrashHandler",
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description: "Utility plugin for handling and possibly recovering from crashes without a restart",
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authors: [Devs.Nuckyz],
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enabledByDefault: true,
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settings,
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patches: [
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{
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find: "#{intl::ERRORS_UNEXPECTED_CRASH}",
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replacement: {
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match: /this\.setState\((.+?)\)/,
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replace: "$self.handleCrash(this,$1);"
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}
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}
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],
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handleCrash(_this: any, errorState: any) {
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_this.setState(errorState);
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// Already recovering, prevent error which happens more than once too fast to trigger another recover
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if (isRecovering) return;
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isRecovering = true;
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// 1 ms timeout to avoid react breaking when re-rendering
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setTimeout(() => {
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try {
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// Prevent a crash loop with an error that could not be handled
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if (!shouldAttemptRecover) {
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try {
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showNotification({
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color: "#eed202",
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title: "Discord has crashed!",
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body: "Awn :( Discord has crashed two times rapidly, not attempting to recover.",
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noPersist: true
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});
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} catch { }
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return;
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}
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shouldAttemptRecover = false;
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// This is enough to avoid a crash loop
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setTimeout(() => shouldAttemptRecover = true, 1000);
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} catch { }
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try {
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if (!hasCrashedOnce) {
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hasCrashedOnce = true;
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maybePromptToUpdate("Uh oh, Discord has just crashed... but good news, there is a Vencord update available that might fix this issue! Would you like to update now?", true);
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}
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} catch { }
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try {
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if (settings.store.attemptToPreventCrashes) {
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this.handlePreventCrash(_this);
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}
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} catch (err) {
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CrashHandlerLogger.error("Failed to handle crash", err);
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}
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}, 1);
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},
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handlePreventCrash(_this: any) {
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try {
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showNotification({
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color: "#eed202",
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title: "Discord has crashed!",
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body: "Attempting to recover...",
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noPersist: true
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});
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} catch { }
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try {
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const channelId = SelectedChannelStore.getChannelId();
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for (const key in DraftType) {
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if (!Number.isNaN(Number(key))) continue;
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DraftManager.clearDraft(channelId, DraftType[key]);
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}
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} catch (err) {
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CrashHandlerLogger.debug("Failed to clear drafts.", err);
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}
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try {
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ExpressionPickerStore.closeExpressionPicker();
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}
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catch (err) {
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CrashHandlerLogger.debug("Failed to close expression picker.", err);
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}
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try {
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FluxDispatcher.dispatch({ type: "CONTEXT_MENU_CLOSE" });
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} catch (err) {
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CrashHandlerLogger.debug("Failed to close open context menu.", err);
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}
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try {
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ModalStack.popAll();
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} catch (err) {
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CrashHandlerLogger.debug("Failed to close old modals.", err);
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}
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try {
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closeAllModals();
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} catch (err) {
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CrashHandlerLogger.debug("Failed to close all open modals.", err);
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}
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try {
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FluxDispatcher.dispatch({ type: "USER_PROFILE_MODAL_CLOSE" });
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} catch (err) {
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CrashHandlerLogger.debug("Failed to close user popout.", err);
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}
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try {
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FluxDispatcher.dispatch({ type: "LAYER_POP_ALL" });
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} catch (err) {
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CrashHandlerLogger.debug("Failed to pop all layers.", err);
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}
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if (settings.store.attemptToNavigateToHome) {
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try {
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NavigationRouter.transitionToGuild("@me");
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} catch (err) {
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CrashHandlerLogger.debug("Failed to navigate to home", err);
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}
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}
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// Set isRecovering to false before setting the state to allow us to handle the next crash error correcty, in case it happens
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setImmediate(() => isRecovering = false);
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try {
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_this.setState({ error: null, info: null });
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} catch (err) {
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CrashHandlerLogger.debug("Failed to update crash handler component.", err);
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}
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}
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});
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