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use Vencord's addPatch instead of manually adding patches
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parent
3b76c30db2
commit
68930a1f50
2 changed files with 7 additions and 11 deletions
2
src/globals.d.ts
vendored
2
src/globals.d.ts
vendored
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@ -7,7 +7,7 @@
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declare global {
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export var VesktopNative: typeof import("preload/VesktopNative").VesktopNative;
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export var Vesktop: typeof import("renderer/index");
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export var VCDP: any;
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export var VesktopPatchGlobals: any;
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export var IS_DEV: boolean;
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}
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@ -6,7 +6,7 @@
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import { Patch } from "@vencord/types/utils/types";
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window.VCDP = {};
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window.VesktopPatchGlobals = {};
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interface PatchData {
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patches: Omit<Patch, "plugin">[];
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@ -16,15 +16,11 @@ interface PatchData {
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export function addPatch<P extends PatchData>(p: P) {
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const { patches, ...globals } = p;
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for (const patch of patches as Patch[]) {
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if (!Array.isArray(patch.replacement)) patch.replacement = [patch.replacement];
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for (const r of patch.replacement) {
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if (typeof r.replace === "string") r.replace = r.replace.replaceAll("$self", "VCDP");
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}
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patch.plugin = "Vesktop";
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Vencord.Plugins.patches.push(patch);
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for (const patch of patches) {
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// @ts-expect-error outdated types don't have addPatch yet
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// TODO: Update types
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Vencord.Plugins.addPatch(patch, "Vesktop", "VesktopPatchGlobals");
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}
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Object.assign(VCDP, globals);
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Object.assign(VesktopPatchGlobals, globals);
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}
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